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Слово Как пишется суперселл по английски - однокоренные слова и морфемный разбор слова (приставка, корень, суффикс, окончание):


Морфемный разбор слова:

Однокоренные слова к слову:

supercell

1 supercell

2 сверхочаговый

3 сверхъячейка

4 сверхочаговый

5 сверхъячейка

См. также в других словарях:

Supercell — Datos generales Origen Japón Información artística Género(s) J pop … Wikipedia Español

Supercell — bezeichnet: Supercell (Unternehmen), ein Mobilfunkunternehmen in der Demokratischen Republik Kongo Supercell (Band), eine japanische Band Supercell (Album), das Debütalbum dieser Band Diese Seite ist eine … Deutsch Wikipedia

Supercell — ██████████90 … Wikipédia en Français

Supercell — A supercell is a severe thunderstorm with a deep, continuously rotating updraft (a mesocyclone). [ [http://www.stormchasers.au.com/lemon7.htm 12B ] ] Of the four classifications of thunderstorms (supercell, single cell, multi cell, and squall… … Wikipedia

supercell — noun A severe thunderstorm with updrafts and downdrafts that are in near balance, allowing the storm to maintain itself for several hours. Supercells often produce large hail, powerful downpours, very strong winds and sometimes tornadoes … Wiktionary

supercell — /ˈsupəsɛl/ (say soohpuhsel) noun a severe thunderstorm with a persistent rotating updraft, its clouds being massed in a large circle … Australian-English dictionary

supercell — … Useful english dictionary

Supercell (Album) — Supercell Studioalbum von Supercell feat. Hatsune Miku Veröffentlichung 2009 Label Sony Music Direct Format … Deutsch Wikipedia

Supercell (Unternehmen) — Supercell SPRL ist ein Mobilfunkunternehmen in Nordkivu in der Demokratischen Republik Kongo. Die ursprünglich regional beschränkte Konzession wurde später in eine nationale Konzession umgewandelt,[1] eine Expansion außerhalb Kivus scheint bis… … Deutsch Wikipedia

Supercell (crystal) — In solid state physics and crystallography, when describing crystal structure, a supercell is a repeating unit cell of the crystal that contains several primitive cells. In some cases, these primitive cells of the underlying crystal are perturbed … Wikipedia

Supercell (Band) — … Deutsch Wikipedia

Источник

supercell

1 supercell

2 supercell

3 supercell

4 supercell

См. также в других словарях:

Supercell — Datos generales Origen Japón Información artística Género(s) J pop … Wikipedia Español

Supercell — bezeichnet: Supercell (Unternehmen), ein Mobilfunkunternehmen in der Demokratischen Republik Kongo Supercell (Band), eine japanische Band Supercell (Album), das Debütalbum dieser Band Diese Seite ist eine … Deutsch Wikipedia

Supercell — ██████████90 … Wikipédia en Français

Supercell — A supercell is a severe thunderstorm with a deep, continuously rotating updraft (a mesocyclone). [ [http://www.stormchasers.au.com/lemon7.htm 12B ] ] Of the four classifications of thunderstorms (supercell, single cell, multi cell, and squall… … Wikipedia

supercell — noun A severe thunderstorm with updrafts and downdrafts that are in near balance, allowing the storm to maintain itself for several hours. Supercells often produce large hail, powerful downpours, very strong winds and sometimes tornadoes … Wiktionary

supercell — /ˈsupəsɛl/ (say soohpuhsel) noun a severe thunderstorm with a persistent rotating updraft, its clouds being massed in a large circle … Australian-English dictionary

supercell — … Useful english dictionary

Supercell (Album) — Supercell Studioalbum von Supercell feat. Hatsune Miku Veröffentlichung 2009 Label Sony Music Direct Format … Deutsch Wikipedia

Supercell (Unternehmen) — Supercell SPRL ist ein Mobilfunkunternehmen in Nordkivu in der Demokratischen Republik Kongo. Die ursprünglich regional beschränkte Konzession wurde später in eine nationale Konzession umgewandelt,[1] eine Expansion außerhalb Kivus scheint bis… … Deutsch Wikipedia

Supercell (crystal) — In solid state physics and crystallography, when describing crystal structure, a supercell is a repeating unit cell of the crystal that contains several primitive cells. In some cases, these primitive cells of the underlying crystal are perturbed … Wikipedia

Supercell (Band) — … Deutsch Wikipedia

Источник

Как пишется суперселл по английски

Our first game was called Gunshine.net. It was a real-time massively multiplayer online role-playing game. Remember, our original vision was to create cross-platform gaming services, so the idea was that one day players would be able to enter the world of Gunshine via desktop web, Facebook, tablet and mobile. That said, we had to start from somewhere, and the most logical place was the platform with the widest reach. And at that time, that platform was desktop web and Facebook, so we started to build the game on top of Flash technology.

We managed to launch the private beta version of Gunshine in February 2011, and the open beta launched a few months later. We also started to plan a mobile/tablet version of the game. At its peak in the summer of 2011, Gunshine had around half a million monthly players.

Unfortunately, we slowly started to realize that Gunshine just wasn’t delivering on our original product vision. There were three reasons why.

Most importantly, despite their initial excitement, players were getting bored with the game after a month or two. The sad truth was that this was not a game that anyone would play for years.

It was too hard to get into the game if you hadn’t played similar types of games before. This game would never become a mass-market phenomenon; a game that would have an impact on the lives of millions of people. Despite all our hard work, we realized Gunshine just wasn’t going to be the game we had dreamed of.

Falling in love with mobile

When we started planning a mobile version of Gunshine, it quickly became clear that the experience wouldn’t be great on the mobile platform. It was too hard to try to replicate the mouse/keyboard experience on touch screens. Also, we realized people play differently on desktop than they do on mobile. Mobile games have to be fun even if you only have a few minutes to play. Gunshine wasn’t.

It also became clear that our problem wasn’t just with Gunshine. We had a big problem with our product strategy, too.

One day, when playing around with some iPads we had ordered to the office, we noticed how all of us had fallen in love with this device. We started to call it “the ultimate games platform”. And we started to understand just how different this platform truly was; if we really wanted to create the best possible games for this platform we could focus on nothing else.

To make matters even more complicated, we had already begun developing the next wave of games, which were still aligned with our original cross-platform strategy.

The time had come to make some hard decisions. We decided to kill all ongoing productions for web and Facebook and bet the entire company on a strategy that we started to call “tablet first”. We started by perfecting the game for iPad. We would modify it later for smartphones. As time passed, we shifted our strategy to “mobile first” as smartphones have grown and it became increasingly difficult to distinguish them from tablets. Today it’s clear that this was the right decision, but in the fall of 2011 it was less obvious.

Probably the hardest decision at the time was killing a game with the codename Magic. We had a passionate five-member team working on that game day and night for nearly six months straight, and we were all really excited about it. It looked amazing, and it was a game that had never been seen before on Facebook. But in the end we killed it and started to work on something new for tablets. What makes this story a classic is that it was the Magic team that ultimately developed Clash of Clans, which, funnily enough, was also codenamed Magic before getting its official name.

Timeline

Promising betas

By early 2012, we had five small teams working on new games, all for tablets and mobile. We knew that one of those games would have to be at least moderately successful for the company to have a future.

We’d learned a lot since Gunshine failed, and one of the most important lessons was this: It’s usually better to kill games earlier rather than later. If it starts to feel like the game isn’t going to work or isn’t fun enough, it’s usually a sign that you should have already killed it. In keeping with this thinking, we killed our first mobile game, Pets vs. Orcs, back in February. And we killed a game codenamed “Tower” later in the spring.

Another game was a farming game codenamed Soil, which would later be named Hay Day. Our goal was to develop a next generation farming game, specifically designed for touch and mobile from the ground up. There were two things we really wanted to focus on. The first was user interface; we wanted to the most of swipe and other controls specific to touch. The second was social, which lead us to design a real-time trading mechanism where players could buy and sell ingredients amongst themselves.

The Hay Day beta went live in Canada in May 2012. Until this point, every single beta launch we’d had as a company had been lukewarm at best and had eventually led us to kill the game later on. A few of them had garnered some initial interest, but player engagement soon started to wane. But Hay Day was different. The engagement was crazy from day one, and it just kept growing. Slowly we started to realize that perhaps, finally, we were onto something.

The game launched globally on June 21st. Everyone who worked at Supercell at that time will definitely remember this exact date because it happened to be Midsummer’s Eve, one of the biggest public celebrations in Finland. We had almost no player support at that time, simply because we never even imagined we’d have that kind of success. So practically everyone who worked at Supercell was online at their summer cottages answering player support tickets while enjoying the beautiful Midsummer celebrations. After that, we decided to stay away from launching major games on Midsummer’s Eve or other national holidays 🙂

Just before the start of summer vacations in Finland in July we released another new game to beta in Canada. Its codename was. Magic; a codename that later gave the name Clash of Clans, as you know. Many of us were fans of real-time strategy games and had played them online and on other platforms. With Magic, our original goal was make this type of game play accessible to the widest possible audience. And we wanted to use some of the unique characteristics of the touch interface to create a very special gaming experience on tablets. We also wanted to make the game as social as possible.

Clash of Clans launched globally in August 2012. People often ask us if there was a specific moment when we realized we had two hits on our hands. The truth is there wasn’t. Both Clash and Hay Day grew steadily from day one. It took Clash three months from launch to become the #1 top grossing game in the U.S.

The fifth game we’d been working on was called Battle Buddies, a player vs. player tactical shooting game inspired by games such as UFO: Enemy Unknown. Unfortunately, the game never garnered enough player interest to move out of beta, so we had to kill it too.

Источник

Как пишется суперселл по английски

Supercell ID

Supercell ID

Keep your Supercell ID games safe and stay connected

Setting up a Supercell ID is free and easy. Just enter your game’s settings and tap the button under ”Supercell ID” to get started. You can find it in all Supercell games, and it’s also available in select games by partner developers.

Safeguard Your Games

Whether you’re hopping back into games after time away or reinstalling on a new device, Supercell ID will always bring you right back where you left off. Supercell ID also lets you jump into your game on all of your mobile devices, including tablets.

Connect Your Supercell ID Games

We made it easy to connect all Supercell’s games to one Supercell ID. Start by creating a Supercell ID in one game and then connect the rest. It’s as simple as that.

Easily Switch Between Multiple Supercell ID Accounts

Supercell ID makes it easy to switch between multiple accounts of the same game on a single device. Perfect for sharing the fun with others or giving yourself a fresh start.

Supercell ID Friends

With Supercell ID, you can connect with other players and friends. Supercell ID Friends you’ve connected with in one game will show up in other Supercell ID games that they play, too. If you can’t find a Friends section in your Supercell ID game, it means the feature will arrive in an update soon.

Looking for Supercell ID Frequently Asked Questions? Find FAQs for your games below:

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Parents, are you looking for something that you didn’t find on this page? Check out our Parents Guide for more detailed information that may be more relevant to your needs.

Источник

Как пишется суперселл по английски

Legal Stuff

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Supercell reserves the right in its sole discretion to review, monitor, prohibit, edit, delete, disable access to or otherwise make unavailable any User Content (including without limitation your User Content) without notice for any reason or for no reason at any time. If at any time Supercell chooses, in its sole discretion, to monitor the Service, Supercell nonetheless assumes no responsibility for User Content and assumes no obligation to modify or remove any inappropriate User Content. We have the right, but not the obligation, in our sole discretion to edit, refuse to post, or remove any User Content.

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TO THE MAXIMUM EXTENT PERMITTED BY LAW, SUPERCELL SHALL NOT BE LIABLE TO YOU FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE OR OTHER SIMILAR DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF REVENUES, LOST PROFITS, LOST DATA OR BUSINESS INTERRUPTION OR OTHER INTANGIBLE LOSSES (HOWEVER SUCH LOSSES ARE QUALIFIED), ARISING OUT OF OR RELATING IN ANY WAY TO THESE TERMS OF SERVICE OR THE SERVICE ITSELF, WHETHER BASED ON CONTRACT, TORT OR ANY OTHER LEGAL THEORY, AND WHETHER OR NOT SUPERCELL HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TO THE EXTENT NOT PROHIBITED BY LAW, SUPERCELL SHALL NOT BE LIABLE TO YOU FOR MORE THAN THE AMOUNT YOU HAVE PAID TO SUPERCELL IN ACCORDANCE WITH THESE TERMS OF SERVICE IN THE SIX (6) MONTHS IMMEDIATELY PRECEDING THE DATE ON WHICH YOU FIRST ASSERT A CLAIM. YOU ACKNOWLEDGE AND AGREE THAT IF YOU HAVE NOT PAID ANYTHING TO SUPERCELL DURING SUCH TIME PERIOD, YOUR SOLE REMEDY (AND SUPERCELL’S EXCLUSIVE LIABILITY) FOR ANY DISPUTE WITH SUPERCELL IS TO STOP USING THE SERVICE AND TO CANCEL YOUR ACCOUNT.

NOTHING IN THESE TERMS OF SERVICE SHALL AFFECT THE STATUTORY RIGHTS OF ANY CONSUMER OR EXCLUDE OR RESTRICT ANY LIABILITY RESULTING FROM GROSS NEGLIGENCE OR WILLFUL MISCONDUCT OF SUPERCELL OR FOR DEATH OR PERSONAL INJURY ARISING FROM ANY NEGLIGENCE OR FRAUD OF SUPERCELL.

You agree to indemnify, defend and hold Supercell (and our officers, directors, agents, subsidiaries, joint ventures and employees) harmless from any claim, demand, damages or other losses, including reasonable attorneys’ fees, asserted by any third-party resulting from or arising out of your use of the Service, or any breach by you of these Terms of Service, however the foregoing does not apply if the infringement of rights is not attributable to your intentional or negligent behavior.

8. Dispute Resolution

You and Supercell agree that the processes for dispute resolution described in this agreement will apply to any dispute or claims related to these Terms of Service, the Privacy Policy, or the Service. Disputes include any claims of any kind, including but not limited to legal, equitable, or statutory claims. Processes for dispute resolution will apply even if you stop using your Account, delete your Account, or stop using the Service. They will also apply to disputes that arose before we entered into this agreement.

Sections 8.1 to 8.6 apply to you if you are a resident of the United States or Canada. They do not apply to you if you are a resident of any other country.

8.1. Informal Dispute Resolution

You must try to informally resolve any dispute directly with Supercell for at least thirty (30) days before you start an arbitration. The informal dispute resolution process starts when you give Supercell written notice of the dispute through legal-requests@supercell.com.

8.2. Arbitration Agreement

You and Supercell agree to resolve any disputes exclusively in final and binding arbitration as follows:

Either you or Supercell may choose to submit any dispute for resolution exclusively by final and binding arbitration unless the claim is within the exceptions described below. If you or Supercell brings a claim in court that can be resolved by arbitration under this section, then either party can ask the court to order the parties to resolve the claim by arbitration. The arbitrator will have the exclusive authority to decide whether any portion of Section 8 (“Dispute Resolution”) is valid or enforceable, or whether it applies to a claim.

An arbitration proceeding will be held before a neutral arbitrator. This means you and Supercell agree to give up the right to resolve the dispute in a trial before a judge or jury. Arbitration has different rules than more formal lawsuits. For example, the ability to force the other side to share information may be more limited than the process called discovery in formal lawsuits. After the arbitrator decides the outcome, that decision will be final. You or Supercell can ask the arbitrator to put a decision or award and the reasons for it in writing. Either of us can ask a court to confirm or enter the arbitrator’s final decision or award, which will make it the same as a court judgment. You and Supercell will generally not be able to change the outcome of arbitration through courts outside of very limited circumstances.

8.3. Arbitration Process

The arbitration will be run by the American Arbitration Association (“AAA”). AAA’s rules and procedures will be used for the arbitration, including the Consumer Arbitration Rules. But if there is a conflict between these Terms of Service and AAA’s rules and procedures, then we will follow these Terms of Service. To review AAA’s Rules or to start arbitration, you can go to AAA’s website. If either of us decide to start arbitration, we agree to provide the other party with a written Demand for Arbitration as specified in the AAA Rules.

The fees for arbitration will be determined by AAA’s Consumer Arbitration Rules. If the arbitrator decides that those fees are excessive, Supercell will pay the fees. Each side will pay their own attorneys’ fees and costs unless the claims allow for to the prevailing party to recover attorneys’ fees and costs, in which case the arbitrator may award them under the applicable law. If either party unsuccessfully challenges the validity of the arbitrator’s decision or award through a subsequent court case, the unsuccessful party shall pay the opposing party’s costs and attorneys’ fees associated with the challenge.

The arbitration will take place either in San Francisco, California, USA or in the county or province where you reside.

8.4 Exceptions to Agreement to Arbitrate

You and Supercell agree that the arbitration agreement in Section 8.2 will not apply to the following disputes:

Any dispute not subject to arbitration under these exceptions shall be resolved by a court of competent jurisdiction as described in Section 10 (“Venue for Disputes Not Subject to Arbitration”).

8.5 No Class Actions

You and Supercell agree that we can only bring claims against each other on an individual basis.

If this section (Section 8.5 “No Class Actions”) is found to be unenforceable or invalid, then the entirety of Section 8, including Sections 8.1 to 8.6, shall be void.

8.6 Opt-Out of Arbitration Agreement and No Class Actions Provisions

You can choose to opt out of and not be bound by the Arbitration Agreement and No Class Action provisions above (Sections 8.1 to 8.5) by sending written notice of your decision to opt out to legal-requests@supercell.com with the subject line “ARBITRATION AND CLASS ACTION WAIVER OPT-OUT.” You must send us this notice within thirty (30) days of your first use of the Service or availability of this opt-out, whichever is later. If you do not send us a notice within that time, you will be bound to arbitrate disputes in accordance with the terms of these paragraphs. If you opt out of these arbitration provisions, Supercell also will not be bound by them.

9 Applicable Law

If you are a resident of the United States or Canada: (1) the United States Federal Arbitration Act (including its procedural provisions) governs the interpretation and enforcement of the agreement to arbitrate and no class actions provisions of Section 8, and (2) any dispute arising out of or related to these Terms of Service, the Privacy Policy, or the Service shall be governed in all respects by the laws of the State of California, USA without regard to conflict of law provisions.

If you are a resident outside of the United States and Canada, you agree that any claim or dispute arising out of or related to these Terms of Service, the Privacy Policy, or the Service shall be governed by the laws of Finland without regard to conflict of law provisions.

10 Venue for Disputes Not Subject to Arbitration

If you are a resident of the United States or Canada, you agree that any claim or dispute you may have against Supercell that is not subject to arbitration under Section 8 must be resolved exclusively by a federal or state court located in San Francisco, California. You and Supercell consent to venue and personal jurisdiction in San Francisco, California for all such claims or disputes.

If you are a resident outside of the United States and Canada, you agree that any claim or dispute you may have against Supercell must be resolved exclusively by a court located in Helsinki, Finland.

You and Supercell agree that if any portion of these Terms of Service or of the Supercell Privacy Policy is found illegal or unenforceable, in whole or in part by any court of competent jurisdiction, such provision shall, as to such jurisdiction, be ineffective solely to the extent of such determination of invalidity or unenforceability without affecting the validity or enforceability thereof in any other manner or jurisdiction and without affecting the remaining provisions of the terms, which shall continue to be in full force and effect.

12. General Provisions

Supercell may assign or delegate these Terms of Service and/or the Supercell Privacy Policy, in whole or in part, to any person or entity at any time with or without your consent. You may not assign or delegate any rights or obligations under the Terms of Service or Privacy Policy without Supercell’s prior written consent, and any unauthorized assignment and delegation by you is ineffective.

12.2. Supplemental Policies

Supercell may publish additional policies related to specific services such as forums, contests or loyalty programs. Your right to use such services is subject to those specific policies and these Terms of Service.

12.3. Entire Agreement

These Terms of Service, any supplemental policies and any documents expressly incorporated by reference herein (including the Supercell Privacy Policy), contain the entire understanding of you and Supercell, and supersede all prior understandings of the parties hereto relating to the subject matter hereof, whether electronic, oral or written, or whether established by custom, practice, policy or precedent, between you and us with respect to the Service.

The failure of Supercell to require or enforce strict performance by you of any provision of these Terms of Service or the Supercell Privacy Policy or failure to exercise any right under them shall not be construed as a waiver or relinquishment of Supercell’s right to assert or rely upon any such provision or right in that or any other instance.

The express waiver by Supercell of any provision, condition, or requirement of these Terms of Service or the Supercell Privacy Policy shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement.

Except as expressly and specifically set forth in this these Terms of Service, no representations, statements, consents, waivers, or other acts or omissions by Supercell shall be deemed a modification of these Terms of Service nor legally binding, unless documented in physical writing, hand signed by You and a duly appointed officer of Supercell.

We may notify you via postings in our games, on supercell.com, via e-mail or any other communications means to contact information you provide to us. All notices given by you or required from you under these Terms of Service or the Supercell Privacy Policy shall be in writing and addressed to: Supercell Oy. Attn: Legal, Jätkäsaarenlaituri 1, FI- 00180 Helsinki, Finland, with a copy to legal-requests@supercell.com.

12.6. Equitable Remedies

You acknowledge that the rights granted and obligations made under these Terms of Service to Supercell are of a unique and irreplaceable nature, the loss of which shall irreparably harm Supercell and which cannot be replaced by monetary damages alone so that Supercell shall be entitled to injunctive or other equitable relief (without the obligations of posting any bond or surety or proof of damages) in the event of any breach or anticipatory breach by you.

You irrevocably waive all rights to seek injunctive or other equitable relief, or to enjoin or restrain the operation of the Service or any Supercell game, exploitation of any advertising or other materials issued in connection therewith, or exploitation of the Service or any content or other material used or displayed through the Service and agree to limit your claims to claims for monetary damages, limited by Section 7 (if any).

Supercell shall not be liable for any delay or failure to perform resulting from causes outside the reasonable control of Supercell, including without limitation any failure to perform hereunder due to unforeseen circumstances or cause beyond Supercell’s control such as acts of God, war, terrorism, riots, embargoes, acts of civil or military authorities, fire, floods, accidents, strikes, or shortages of transportation facilities, fuel, energy, labor or materials.

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