ID эффектов для Майнкрафт
Здесь вы узнаете все эффекты и id к ним, которые можно применить в игре, если не знаешь их смотри тут!
1. Скорость (Speed)
2. Медлительность (Slowness)
3. Ускорение (Haste)
4. Утомление (Mining Fatigue)
5. Сила (Strenght)
6. Мгновенное лечение (Instant Health)
7. Моментальный урон (Instant Damage)
8. Прыгучесть (Jump Boost)
9. Тошнота (Nausea)
10. Восстановление (Regeneration)
11. Сопротивление к урону (Resistance)
12. Огнестойкость (Fire Resistance)
13. Дыхание под водой (Water Breathing)
14. Невидимость (Invisibility)
15. Слепота (BlindNess)
16. Ночное зрение (Night Vision)
17. Голод (Hunger)
18. Слабость (Weakness)
19. Отравление (Poison)
20. Иссушение (Wither)
21. Повышение здоровья (Health Boost)
22. Поглощение (Absorption)
23. Сытость (Saturation)
25. Леветация (Levitation)
Как выдать себе эффект?
/effect @p [Эффект] [Время] [Уровень] (Без скобок)
Например:/give effect @p 15 2 4 — это значит что я выдал еффект слепоты игроку на 2 секунды
Скачать ID эффектов себе на компьютер — [Скачать] ID эффектов в Майнкрафт
Эффект
Эффекты могут быть получены от употребления зелий, использования взрывающихся, оседающих зелий и стрел, еды, взаимодействия с мобами, при нахождении рядом с маяком и некоторыми другими способами.
Команда /effect накладывает эффекты на игроков и сущностей.
Содержание
Общая информация [ ]
Эффекты разнообразными способами воздействуют на игроков и мобов в течение некоторого времени (некоторые эффекты действуют мгновенно; если заставить игру применить эти эффекты более чем на 1 такт, они будут применяться каждый такт). С Beta 1.9-pre2 игроки могут посмотреть свои активные эффекты зелий в инвентаре, а с Beta 1.9-pre4 от игроков и мобов исходят спиралевидные частицы, цвет которых зависит от активных эффектов.
Одновременно может быть активно любое количество эффектов, даже противоположных по влиянию (например, эффекты силы и слабости). Нельзя получить несколько одинаковых эффектов в один момент времени, но если игрок получит эффект, больший или равный по уровню эффекту, который у него уже есть, новый эффект заменит/обновит старый. При попытке выпить зелье с более слабой версией эффекта, чем активный, зелье будет использовано, но не даст эффект.
Максимальный уровень эффекта — 256, минимальный — 1.
В команде /effect уровни нумеруются от 0 до 255 (У выдаваемого эффекта значение уровня больше на 1, в отличие от написанного в команде).
Список эффектов [ ]
Эффекты имеют два параметра: продолжительность и уровень, от которого зависит сила эффекта.
Effect
An effect [a] is a helpful or harmful condition that affects an entity. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.
The /effect command allows players to inflict effects upon themselves and other entities.
Contents
Behavior [ ]
Any entities inflicted by an effect are affected in various ways for an amount of time. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. For most effects, higher levels increase the strength of the effect.
In Java Edition, players can open their inventory to see any current effects afflicted upon them, as well as its level and duration. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing // on a controller, or tapping the effect icon when using touch controls.
Internally, in the /effect command, and in potion Amplifier NBT tags, the game stores an «amplifier» value, which is one less than the displayed level. For example, Strength II has an amplifier value of 1.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. [ Java Edition only ] The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results. In Bedrock Edition, amplifiers above 127 translate to positive levels, like other amplifiers.
Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when the stronger effect then overrides the weaker effect, the weaker effect remains, but is hidden. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration. [ verify ]
In Bedrock Edition, when a stronger effect overrides the weaker effect, the weaker effect is deleted and does not return. [1]
Note that even with commands, effects cannot be made to last forever. If an effect duration is set greater than 32766 (2 15 −2) ticks, 27 minutes and 18 seconds, or 1638 seconds, it displays as » **:** «, but still continues ticking down and eventually expires.
When drinking from Milk Bucket, dying, being saved from death by a Totem of Undying, or traveling through the return portal in The End, all status effects are removed. Single-player users with cheats enabled and operators in multiplayer servers can use /effect clear
clear [ Bedrock Edition only ] to achieve the same goal.
Damage dealt by effects (a kind of «magical damage») completely bypasses armor, making it a good way to deal with highly-armored targets (Protection enchantments reduce damage taken from effects in Java Edition only). Witches are the only mob to have natural protection against effects, taking 85% less [ Java Edition only ] or 95% less [ Bedrock Edition only ] damage from effects, except Wither.
Effect list [ ]
In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the heads up display, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the «Mob effects» screen, are shown in white.
Icon | Display name | Name | Effect | Type | ID (J.E.) | ID (B.E.) |
---|---|---|---|---|---|---|
Speed | speed | Increases walking speed; higher levels make the affected entity faster and increases the player’s field of view when affected | Positive | 1 | 1 | |
Slowness | slowness | Decreases walking speed; higher levels make the affected entity slower and decreases the player’s field of view when affected | Negative | 2 | 2 | |
Haste | haste | Increases mining and attack speed, higher levels increase the player’s mining and attack speed | Positive | 3 | 3 | |
Mining Fatigue | mining_fatigue | Decreases mining and attack speed, higher levels decrease the player’s mining and attack speed | Negative | 4 | 4 | |
Strength | strength | Increases melee damage, higher levels make the affected entity do more melee damage | Positive | 5 | 5 | |
Instant Health | instant_health | Heals living entities, damages undead, higher levels heal more health and do more damage | Positive (Negative for undead) | 6 | 6 | |
Instant Damage | instant_damage | Damages living entities, heals undead, higher levels do more damage and heal more health | Negative (Positive for undead) | 7 | 7 | |
Jump Boost | jump_boost | Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage | Positive | 8 | 8 | |
Nausea | nausea | Wobbles and warps the screen | Negative | 9 | 9 | |
Regeneration | regeneration | Regenerates health over time, higher levels make health regenerate quicker | Positive | 10 | 10 | |
Resistance | resistance | Reduces damage, higher levels reduce more damage | Positive | 11 | 11 | |
Fire Resistance | fire_resistance | Prevents the affected entity from taking damage due to Fire, lava and other sources of fire damage | Positive | 12 | 12 | |
Water Breathing | water_breathing | Prevents drowning and lets the affected entity breathe underwater | Positive | 13 | 13 | |
Invisibility | invisibility | Grants invisibility, making the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs’ detection range for the affected entity, higher levels reduce other mobs’ detection range more | Positive | 14 | 14 | |
Blindness | blindness | Impairs vision and disables the ability to sprint and critical hit | Negative | 15 | 15 | |
Night Vision | night_vision | Lets the player see well in darkness and underwater | Positive | 16 | 16 | |
Hunger | hunger | Increases food exhaustion, higher levels cause the player to starve quicker | Negative | 17 | 17 | |
Weakness | weakness | Decreases melee damage, higher levels decrease more melee damage | Negative | 18 | 18 | |
Poison | poison | Inflicts damage over time (but can’t kill), higher levels do more damage per second, doesn’t affect undead | Negative | 19 | 19 | |
Wither | wither | Inflicts damage over time (can kill), higher levels do more damage per second | Negative | 20 | 20 | |
Health Boost | health_boost | Increases maximum health, higher levels give the affected entity more maximum health | Positive | 21 | 21 | |
Absorption | absorption | Adds damage absorption (additional hearts that can’t be regenerated), higher levels give more absorption | Positive | 22 | 22 | |
Saturation | saturation | Restores hunger and saturation | Positive | 23 | 23 | |
Glowing [ Java Edition only ] | glowing | Outlines the affected entity (can be seen through blocks) | Neutral | 24 | N/A | |
Levitation | levitation | Floats the affected entity upward | Negative | 25 | 24 | |
Luck [ Java Edition only ] | luck | Can increase chances of high-quality and more loot, higher levels increase the chances of better loot | Positive | 26 | N/A | |
Bad Luck [ Java Edition only ] | unluck | Can reduce chances of high-quality and more loot, higher levels reduce the chance of good loot | Negative | 27 | N/A | |
Fatal Poison [ Bedrock Edition only ] | fatal_poison | Inflicts damage over time and potentially kills | Negative | N/A | 25 | |
Slow Falling | slow_falling | Decreases falling speed and negates fall damage | Positive | 28 | 27 | |
Conduit Power | conduit_power | Increases underwater visibility and mining speed, prevents drowning | Positive | 29 | 26 | |
Dolphin’s Grace [ Java Edition only ] | dolphins_grace | Increases swimming speed (only obtainable from dolphins) | Positive | 30 | N/A | |
Bad Omen | bad_omen | Causes an illager raid to start upon entering a village (only received from an Illager captain upon its death), higher levels cause a more difficult raid [ JE only ] | Neutral | 31 | 28 | |
Hero of the Village | hero_of_the_village [ JE only ] | Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession | Positive | 32 | 29 | |
Darkness | darkness [ BE only ] | Darkens the players screen | Negative | ? | ? |
Achievements [ ]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Stayin’ Frosty | Swim in lava while having the Fire Resistance effect. | — | 20G | Bronze | ||
Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. | 20G | Silver | ||
Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | — | 20G | Bronze | ||
We’re being attacked! | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze | ||
I’ve got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze |
Advancements [ ]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 status effects applied to the player at the same time: |
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
Maybe consider staying away from villages for the time being.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
History [ ]
Effect additions [ ]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | The first 19 effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders). | |||
Java Edition | |||||
1.4.2 | ? | Added Wither. | |||
1.6.1 | 13w23b | Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | |||
13w24b | Added Absorption effect. | ||||
pre | Added Saturation effect. | ||||
1.9 | 15w31a | Added Levitation effect, received when player is hit by a shulker projectile. | |||
Added Glowing effect, which is received when players or mobs are hit by spectral arrows. | |||||
15w44b | New effects, Luck and Bad Luck. | ||||
1.13 | 18w14a | Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | |||
18w15a | Added the Conduit Power effect, which is obtained by activating a conduit. | ||||
18w19a | Added the Dolphin’s Grace effect, which is obtained by swimming near dolphins. | ||||
1.14 | 18w47a | Added the Bad Omen effect, which is obtained by killing a raid captain. The texture of the effect was later changed to [ when? ] | |||
19w13a | Added the Hero of the Village effect, obtained after defeating a raid triggered by Bad Omen. | ||||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added mob effects. | |||
v0.12.1 | build 1 | Added a few new ones. [ more information needed ] | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the Levitation mob effect, received when the player is hit by a shulker projectile. | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.1 | Added the Conduit Power mob effect, which is received when the player activates a conduit. | |||
1.6.0 | beta 1.6.0.5 | Added the Slow Falling mob effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | |||
1.8.0 | beta 1.8.0.10 | Health Boost and Absorption icons have now changed to look different. | |||
1.11.0 | beta 1.11.0.1 | Added the Bad Omen and Hero of the Village mob effects. | |||
1.18.0 | beta 1.18.0.22 | Added the Darkness mob effect behind the Vanilla Experiments toggle. | |||
Legacy Console Edition | |||||
TU5 | Patch 1 | Effects have been introduced. | |||
TU19 | CU7 | 1.12 | The Wither effect has been added. | ||
Added Absorption effect. | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added Levitation effect, received when the player is hit by a shulker projectile. | |
TU69 | 1.76 | Patch 38 | Added the Slow Falling effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | ||
1.91 | Added the Bad Omen and Hero of the Village effects. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added an unknown number of effects. [ more information needed ] |
Other changes [ ]
Issues [ ]
Issues relating to «Effect» are maintained on the bug tracker. Report issues there.